Click here to view a version of this map with water that rises and falls as it would in-game. This feature is under active development, and will improve over time.
Toggle the first overlay button to reveal a set of arrows which show the access points for Lockjaw's Locker's secret passages.
Basic Water Depth Indicator
Toggle FG2 to show/hide a simple guide to Lockjaw's Locker's changing water levels. This guide is designed to show the exact point at which a Kong's presence triggers the change in water depth, and the extent of each rise and fall. Arrows are included to help clarify the direction of the depth change, and the point at which the water depth levels out.
Toggle Overlay button 3 to view a very basic example of the 'object movement info' I plan to include in all maps. In this example, arrows flash to indicate the direction each Shuri initially takes.
Improve dynamic water level indicator (as seen here)